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    摘要 : ? 2022 Elsevier LtdThe product of good design should render a tool invisible for a user who is executing a task. Unfortunately, web applications are often far from invisible to users, who struggle with poor design of websites and ... 展开

    [期刊]   Annie Belanger   《The international information & library review》    2022年54卷3期      共7页
    摘要 : Libraries serve an important role in accessing information, delivering services, and fostering a sense of community. Libraries must ask whether they are serving all of their community members equitably. People with disabilities ne... 展开

    [期刊]   Sauer, Juergen   Sonderegger, Andreas   Schmutz, Sven   《Ergonomics》    2020年63卷10期      共14页
    摘要 : Within the field of ergonomics, the concepts of usability, user experience and accessibility have played an increasingly important role. The present paper examined the meaning of these concepts and their relationship to each other... 展开

    [期刊]   Lin, Chiuhsiang Joe   Cheng, Lai-Yu   《Journal of Intelligent Manufacturing》    2017年28卷7期      共12页
    摘要 : The user experience (UX) is a critical issue in both the product design and service sector. Ensuring that customers can easily understand a product or service and thus ensuring higher satisfaction with the customer-product (servic... 展开

    [机翻] 交互式磁带视频摘要
    摘要 : A majority of video summarization systems use linear representations, such as rectangular storyboards and timelines at linear scales. In this paper, we propose a novel nonlinear dynamic representation called SpiralTape that summar... 展开

    [期刊]   Green, Daniel   Hargood, Charlie   Charles, Fred   《ACM Journal on Computing and Cultural Heritage》    2021年14卷1/4期      共25页
    摘要 : The technology supporting Interactive Digital Narrative (IDN) is of particular significance to cultural heritage research. IDN technology provides a means of engagement in cultural heritage sites, a medium for culturally significa... 展开

    摘要 : This research aims to formalize the fundamental relationship between user experience, interaction, and metaphors. By doing so, we provide a tool and a methodology to enable the classification of interactive products and consequent... 展开

    [机翻] 体验互动叙事:立面的质性分析
    [期刊]   Magy Seif El-Nasr   David Milam   Tony Maygoli   《Entertainment computing》    2013年4卷1/4期      共14页
    摘要 : The topic of interactive narrative has been under research for many years. While there is research exploring the development of new algorithms that enable and enhance interactive narratives, few research projects focused on the qu... 展开

    [机翻] 将游戏化机制映射到设计用户界面的用户体验因素
    [期刊]   Nahed Alsaleh   Reem Alnanih   《Journal of computer sciences》    2019年15卷5期      共9页
    摘要 : Healthy living applications have been proposed as an ideal tool for behavior change. The use of gamification in healthcare interventions is gaining popularity, but there is still a need to clarify how to employ the benefit of this... 展开

    [机翻] 手持增强现实系统中的冻结对象交互技术
    摘要 : This paper will present an improved freeze interaction technique in handheld augmented reality. A freeze interaction technique allows users to freeze the augmented view and interact with the virtual content while the camera image ... 展开

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